My goal is to write codes that reads better, is extensible and modular, with performance and easy maintence in a long term. I look to use clean code technics that makes productivity easier.
POO, LINQ, polymorphism, namespaces, binary operations, logical operations, delegates, events, generic, collections, exceptions, extension methods, serialization, System.IO, operator overloading, interfaces
Scriptable objects, Lighting, Editor, Physics, Materials and property block, Sprites, Canvas UI, Gizmos, Tool Development, Timeline scripting, Assemby definition, Unit Testing, Shader graph, HLSL + Shaderlab, Mesh generation
It is a set of pages available on the following platforms: YouTube, Facebook, Instagram and Twitter. It aims to teach various subjects related to Unity, the whole process of scripting, recording, animation, image and video editing is done by me.